  [Angband 3.0.3 Character Dump]

 Name   Eric                                     Self  RB  CB  EB   Best
 Sex    Male              Age        33   Str:     15  -2  -5  +0      8      6
 Race   Hobbit            Height     32   INT:     17  +2  +3  +2  18/60
 Class  Mage              Weight     59   WIS:      9  +1  +0  +2     12
 Title  Spellbinder       Status     11   DEX:     14  +3  +1  +0     18
 HP     -16/118           Maximize    Y   CON:     17  +2  -2  +0     17
 SP     18/47             Preserve    Y   CHR:     10  +1  +1  +0     12

 Level           23       Armor     [11,+32]     Saving Throw     Superb
 Cur Exp      12645       Fight      (+2,-1)     Stealth          Superb
 Max Exp      12645       Melee     (+11,+6)     Fighting      Excellent
 Adv Exp      14280       Shoot      (+2,+0)     Shooting      Very Good
                          Blows       1/turn     Disarming     Excellent
 Gold         16957       Shots       0/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden    83.3 lbs       Infra        40 ft     Searching          Good

 You are one of several children of a Hobbit Burglar.  You are a well
 liked child.  You have green eyes, wavy brown hair, and a fair
 complexion.



  [Last Messages]

> The Priest looks REALLY healthy!
> The Priest recovers his courage.
> The Hippogriff hits you.
> *** LOW HITPOINT WARNING! ***
> The Hippogriff misses you.
> The Priest screams in agony.
> The Priest flees in terror!
> The Priest tries to cast a spell, but fails.
> The Hippogriff hits you.
> *** LOW HITPOINT WARNING! ***
> The Hippogriff bites you.
> *** LOW HITPOINT WARNING! ***
> The Priest points at you and curses horribly.
> You die.
> Illegal edit key!


  [Character Equipment]

a) a Spear (Defender) (1d6) (+9,+7) [+1] (+4 to stealth) {Mughash, 350'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) (nothing)
c) an Amethyst Ring of Protection [+12]
d) a Zircon Ring of Searching (+1)
   It increases your searching by 1.  
e) an Agate Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) a Brass Lantern (with 10321 turns of light)
   It cannot be harmed by fire.  
g) a Robe [2,+4]
h) The Cloak 'Holcolleth' [1,+4] (+2) {lost soul, 350'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Small Leather Shield [2,+2]
j) a Metal Cap [3,+2]
k) (nothing)
l) a Pair of Hard Leather Boots [3,+5]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Flasks of oil
e) a Green Potion of Speed
f) 2 Coagulated Crimson Potions of Berserk Strength
g) 2 Copper Speckled Potions of Cure Critical Wounds
h) 4 Scrolls titled "sehod unulk ag" of Phase Door
i) 2 Scrolls titled "ashturs ro" of Word of Recall
j) a Magnesium Rod of Light
k) a Silver-Plated Rod of Lightning Balls {floor, 350'}
l) a Cast Iron Wand of Stone to Mud (4 charges)
m) a Bronze Wand of Light (15 charges)
n) a Nickel-Plated Wand of Sleep Monster (12 charges)
o) a Zirconium Wand of Confuse Monster (18 charges)
p) 2 Zirconium Wands of Confuse Monster (12 charges)
q) a Copper-Plated Wand of Scare Monster (6 charges)
r) 2 Steel Wands of Magic Missile (9 charges)
s) a Bamboo Staff of Teleportation (2 charges) {25% off}
t) 2 Zircon Rings of Searching (+3)
   It increases your searching by 3.  
u) Hard Studded Leather (-1) [7,+3]
v) a Dagger of Slay Dragon (1d4) (+6,+1)
   It slays dragons.  
w) a Scimitar (2d5) (+4,+6)


  [Home Inventory]

a) a Scroll titled "trolfid doesri" of Teleportation
b) 2 Zinc Wands of Slow Monster (7 charges)
c) a Golden Amulet of Charisma (+5)
   It increases your charisma by 5.  It sustains your charisma.  
d) a Broad Sword (2d5) (+0,+0)
e) a Broad Axe of Slay Undead (2d6) (+6,+7)
   It slays undead.  
f) a Broad Axe of Slay Giant (2d6) (+4,+6)
   It slays giants.  
g) a Halberd (3d5) (+0,+0)
h) a Lance (2d8) (+3,+3)
i) a Battle Axe (2d8) (+0,+0)
j) a Whip (1d3) (+4,+1)
k) 2 War Hammers (3d3) (+0,+0)
l) a Flail of Frost (2d6) (+4,+5)
   It is branded with frost.  It provides resistance to cold.  It cannot
   be harmed by cold.  
m) a Shovel (1d2) (+2,+5) (+1)
   It increases your tunneling by 1.  
n) a Shovel (1d2) (+4,+2) (+1)
   It increases your tunneling by 1.  
o) 16 Bolts (1d5) (+2,+5)
p) 12 Bolts (1d5) (+2,+4)
q) 30 Arrows (1d4) (+5,+1)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)


